Another v1.5 Update


After being slowed down by some health scares and some chaos at work, I've finally finished v1.5 of the Player's Guide. All that's left is updating the Navigator's Charts.

I've refined quite a bit of the lore, but the general themes have remained the same. Melee weapons have been revised to make them more realistic (sharp objects are scary) and competitive with firearms, and low-tech ranged weapons such as bows have been added. The nature of the game, and the fact that time is a resource that should be actively managed by both the players and the navigator, has also been clarified.

Pending changes to the Navigator's Charts will add things like fall and vacuum damage, mechanics for shrapnel, and more NPCs (mostly wildlife).

My goal is to get this done in a week or two, but considering other projects and obligations I suspect it may take longer than that.

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